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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
529
|
Posted - 2012.01.10 01:41:00 -
[1] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
I seriously hope you are not considering nerfing it.
And the CSM is so skewed towards nullsec I would be surprised if it is nothing but a sea of "NERF INCURSIONS NAO!!!!!"
Seriously CCP you have to understand. The nullsec alliances HATE incursions. Incursions compete with their vision of complete control over their members. Forced CTAs, No incentive to share moon goo, No incentive to treat new members as anything but dirt and cannon fodder.
Look at many alliances alliance mail. You will notice this phrase in many different ways "This is a mandatory CTA join or log off" WIth Incursions people can run alts when they don't want to circle a gate or be cannon fodder for the good ole boys club. It gives incentive for alliances to have ship replacement policies and other efforts to urge players to go out.
The CSM is not I REPEAT NOT a good place to get feedback that is accurate on Incursions. Even going to places like BTL Pub is not because a number of incursion runners WANT nerfs to things like vanguards to drive away anything but shiny fleets so their LP value is higher. Utter bias on both fronts.
The CSM may paint a picture of "Incursion Inflation" yet in reality you can make more skillfully blitzing lvl4s with 2-3 accounts. It is just that for once you implemented a feature that TRUELY encourages grouping in hisec and that has the other groups miffed.
If you do ANYTHING leave hisec incursions EXACTLY as they are and increase the spawn rate for nullsec.
This will do two things.
#1 It will allow blues and renters to work together in PVP like setups that will help to encourage grouping on PVP ops and other activities bigger than "This corp dis system"
#2 Gets big nullsec alliances to want to pop them instead of waiting it out. They "wait it out" currently because they don't want to introduce their members to anything that is an alternative of their mandatory CTAs. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 04:05:00 -
[2] - Quote
Alina Wize wrote:Do you guys even listen to what the csm says about incursions? The current csm loves incursions and wants ccp to implement more pve content like it.
This thread is full of tinfoil.
Show proof.
Show me proof that CSM has stated that they want incursions to be anything but nerfed.
Nerf statements include.
"OMG rebalance vanguards!" "Less Incursions in hisec" "Force players into other types of incursions" "Make incursions more a threat to logis" "Tweaks to incursions"
etc.. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 04:11:00 -
[3] - Quote
I said show proof that the CSM supports grouping in hisec. Not runarounds. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 04:22:00 -
[4] - Quote
The Mittani wrote:FloppieTheBanjoClown wrote: So my questions: What's your take on highsec incursions?
If you think they need to be rebalanced, do you have any ideas on how to do so?
edit: y u hate wromhols?
I think Incursions are superior in all ways to L4 missions. They generate content, socialization, and in some cases PvP. They're a great way for corps to form and recruit. And, unlike a L4, they can't be botted into being an endless fountain of isk. So I'm in favor of Hisec incursions being profitable, as at least humans are profiting from them instead of bots, and they drive social interaction between players rather than being a mindless, boring, awful solo activity. Missions bore the hell out of me and I can't imagine doing them for any length of time. Hell, even Incursions get repetitive, but at least you can chat while you do them.
https://forums.eveonline.com/default.aspx?g=posts&t=29569&find=unread
If he means it... And that is the general view of the CSM. I will gladly take back my comments about the CSM in this matter. However, Saying things on the forum and talking to CCP are two different things. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 07:47:00 -
[5] - Quote
No...
All of that is completely unneeded. Incursions do not need to be touched.
There are many factors that quickly add up to make isk/hr less than running IVs. Thus nerfing them is not needed nor wanted. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
531
|
Posted - 2012.01.10 10:49:00 -
[6] - Quote
Meissa Anunthiel wrote:Tore Vest wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale  Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back  We're not all in big alliances. And we certainly don't want to get rid of incursions. Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing. The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization. If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p
*I bolded the bad stuff in this.
Ya this is as I expected. Is the CSM REALLY trying to hide disdain for incursions by mixing nerf attempts in piles of so called "improvements and harmonization" ??
You have CCP's ear and now its time to "git 'dem damn incursion runners out and back to mAh endless CTAs to defend mah moon gooz!"
Incursions are fine as is. We have to risk very expensive ships to run these sites you claim are too easy, too high, and imbalanced. When in nullsec NAPed systems with sanctums in there get buffs with virtually no risk.
What I love is how the shiny fleet fools in BTL Pub support the nerf effort. They seriously think you CSM wont come for them next (Or first) If they wont call against this nerf effort I can only hope you alliance folk will start blasting the moms and ending their runs as well. As nerfing Vanguards will virtually drive away all non shiny fleets leaving many to return to lvl IVs and removing the reason to group. Which is exactly what the shiny fleet fools want as it means better LP prices. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
534
|
Posted - 2012.01.10 18:48:00 -
[7] - Quote
Meissa Anunthiel wrote:Endeavour Starfleet wrote:Meissa Anunthiel wrote:Tore Vest wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale  Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back  We're not all in big alliances. And we certainly don't want to get rid of incursions. Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing. The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization. If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p *I bolded the bad stuff in this. Ya this is as I expected. Is the CSM REALLY trying to hide disdain for incursions by mixing nerf attempts in piles of so called "improvements and harmonization" ?? You have CCP's ear and now its time to "git 'dem damn incursion runners out and back to mAh endless CTAs to defend mah moon gooz!" Incursions are fine as is. We have to risk very expensive ships to run these sites you claim are too easy, too high, and imbalanced. When in nullsec NAPed systems with sanctums in there get buffs with virtually no risk. What I love is how the shiny fleet fools in BTL Pub support the nerf effort. They seriously think you CSM wont come for them next (Or first) If they wont call against this nerf effort I can only hope you alliance folk will start blasting the moms and ending their runs as well. As nerfing Vanguards will virtually drive away all non shiny fleets leaving many to return to lvl IVs and removing the reason to group. Which is exactly what the shiny fleet fools want as it means better LP prices. Now now, don't put words in my mouth... Especially since I don't do endless CTAs to defend my non-existent moon-goo... Do a little bit of research ;-) If you read my post, instead of criticizing what you think I wrote, I say that I believe the rewards to be a TAD too high. I don't go "cut the rewards in HALF!!!!1!!one". tad... 2nd, I talk about balancing the sites, which means aligning vanguards and others towards a closer gain/time, that means decreasing a tad the vanguards, and improving significantly the others. Also, you may notice I mention a desire to extend the duration of the sites, meaning that even if the value/hour decreases a tad, you have more content to profit from, instead of having to run every which way to find the next incursion, thereby increasing your revenue/hour.
I will admit I was a tad too direct with my post. Yet it is hard not to be when you have piles of fools demanding nerfs to incursions because they dare not come to their CTAs, or dare come in anything but a shiny ship.
You need to clarify what "tad" is then. Why not do what you mentioned earlier of reducing the ability to blitz by target priority in certain vanguards instead of cutting payout by even a small percent which harms the normal fleets the most?
I like the idea of increased times on incursions. If you make the mom spawn delayed it will help reduce the effect of groups wanting to screw with incursion runners. However if this "tad" thing comes out to some 25 percent end nerf on nonshiny fleets I request the reverse so that shiny fleets can be driven out of their "NERFz vanguard so mah LP is betterZ. F non shiny fleets" runs. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
536
|
Posted - 2012.01.11 11:53:00 -
[8] - Quote
Xorv wrote:Just allow some way for players to side with the Sansha against the farmers without CONCORD interference, then the profitability can remain high without throwing rsk vs reward out the window. Failing that just remove Incursions from High Sec altogether.
No thanks. No matter which way you cut it. It is still a "I wantz free hisec targets to attack" Earn up enough to get a gank ship if you want to fight incursion runners so bad. Incursions don't need this nerf.
And then you say if you cant haz your free targets you want to remove good hisec grouping. Bias much? Removing them from hisec will just lead to people going back to Lvl4 missions. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
536
|
Posted - 2012.01.11 12:15:00 -
[9] - Quote
Tallian Saotome wrote:Endeavour Starfleet wrote:Xorv wrote:Just allow some way for players to side with the Sansha against the farmers without CONCORD interference, then the profitability can remain high without throwing rsk vs reward out the window. Failing that just remove Incursions from High Sec altogether. No thanks. No matter which way you cut it. It is still a "I wantz free hisec targets to attack" Earn up enough to get a gank ship if you want to fight incursion runners so bad. Incursions don't need this nerf. And then you say if you cant haz your free targets you want to remove good hisec grouping. Bias much? Removing them from hisec will just lead to people going back to Lvl4 missions. I have a question. Are you one of those people who complained about raiders getting exclusive access to tier gear so much that Blizzard gave in and gave equal gear to everyone?
I am not a WoW player. (Or are you talking about that starcraft stuff I cant play for more than 2 mins before my mouse hand hurts?) Either way it is off topic. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
536
|
Posted - 2012.01.11 20:58:00 -
[10] - Quote
So can we get some clarification on the "tad" part? What exactly is the CSM asking for as far as any changes to Vanguards? Will they consider removing the ability to blitz while keeping the nonshiny fleets with the payout they are used to? |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 02:18:00 -
[11] - Quote
And go where.
Lets say you join alliance A because the corp you are going into sounded good or had a friend of yours in it. You get treated like dirt and decide to leave.
You go talk to alliance B. They are blue to A but think you got kicked for a bad reason and treat you as a spy.
You go talk to alliance C. You discover alliance A is hated all over the place and they reject you on sight.
Alliance D wont take you without full API..
On and on and on.
It is not that easy to just leave. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 11:33:00 -
[12] - Quote
Quote:At the rate people are doing the incursions in highsec, they do go away too fast. They can farm them for days in lowsec and 0.0, but not so in highsec. Migration is a good thing, but not when people are required to move like ants whose nest is being continuously kicked. Balance...
You mention getting fleets is not easy, I concur, hence why I think incursions need to stay up a bit longer so people have more time to set up, find friends, move there. Vanguard give good money, and for most normal fleet, that's fine. The issue is when people find ways to blitz them, the reward/time goes way up then. That's the issue I'm talking about. The other sites need to be balanced upwards.
Lowsec sites are good money for the time spent, I don't think they need a buff or nerf at all. 0.0 having "isk print" is both true and not, but that's not the subject of the discussion here. As far as I'm concerned, 0.0 needs more "grunt level" isk sources and less "alliance level" ones, and incursions play into that so I don't advocate changing anything on that front.
So let us clarify. The ONLY change you want for vanguards is to require the same effort from a shiny fleet as a normal fleet right? No cuts to payout or LP or the other insane changes people who have never been in incursions are calling for? (such as reduced site spawn rate or concord free or moving to nullsec)
I do have to admit it is not very fair for shiny fleets to not have to shoot everything to clear it. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 19:57:00 -
[13] - Quote
Quote:No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income.
That is fair. And warranted.
Quote:- I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined.
That is fair. Many people hate the other types of sites and it would help get the shiny fleets out of vanguards so the normal fleets have a chance.
Quote:- I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
This is likely fair. Tho I worry about the protracted effect the debuffs will have on nonshiny fleets. This will be tested on Sisi right?
Quote:Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
100 percent agreed
Thank you for the clarification. In you opinion does the rest of the CSM have similar views or are the others calling for harsher nerfs?
I want to apologize for my comments earlier in this thread. I let my old preconceptions about the CSM (Due to events in the past) get the better of me and I am ashamed of that. Your comments show a balanced look at incursions that I can get behind. Thank you. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 20:02:00 -
[14] - Quote
Amy Elteam wrote:Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers.
What numbers? Where is your PROOF that incursions are flooding the economy with isk?
Here is a hint. WIth dual or tri boxing and shiny fits you can make much more than 100M an hour doing lvl4s with ease. Anoms you can single box almost 100M an hour and even more if you have a alt with noctis handy.
Do you seriously think the so called "isk flooding" is going to stop just because incursions are nerfed? No people will just go back to doing boring Lvl4s and CCPs reputation will fall because the FUN is with grouping.
And a CSM member in this topic seems to like incursions. So I guess they don't agree with your pretend numbers.  |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 20:55:00 -
[15] - Quote
Xuko Nuki wrote:Endeavour Starfleet wrote: That is fair. And warranted.
Endeavour Starfleet wrote: That is fair.
Endeavour Starfleet wrote: This is likely fair.
Endeavour Starfleet wrote: 100 percent agreed
Is this commentary necessary? You're speaking with a pixel spaceship politician.
Um yes. The CSM does represent EVE players and I asked for clarification so as to make a better opinion on the situation.
I found his statements fair. Sorry you don't like me speaking with a "pixel spaceship politician" |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 21:04:00 -
[16] - Quote
It didn't help that they had been fairly quiet for some time. However this new stint of openness is leaving me with more respect for the CSM as of late. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 22:48:00 -
[17] - Quote
Jaroslav Unwanted wrote:Andski wrote:what I don't get is concord protection in incursion systems
why yes the system is full of pirate NPCs but concord reacts all the same, what true enough ...It does not make sense. However its high sec. so CONCORD "retribution" is expected.. Altho their response time could be a lot higher .. in case of running Incursion .. i mean higher then in 0.5 system... So the perceived safety is still there but if someone really want to hurt incursion runners they will have an chance.. Just an thought. Still the "mechancis" beyond Incursion should be changed anyway.. So it wont be farmed but it will be played as it was originally intended.
No thanks. It would harm a feature that inspires grouping in hisec to appease a few gankers who don't want to spend the money needed to gank incursion craft like any other craft.
No need to change CONCORD response. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 23:10:00 -
[18] - Quote
Draco Llasa wrote:ok well i haven't had the time to sit and read all 13 pages of this but i want to say a few things.
Of "the CSM Feedback" 80-90% came from me. Most of my feedback was based on extensive conversations with leaders of the public incursion running communities (like BTL) and outreach attempts on public incursion forums, and the feedback was not 0.0 overlords saying 'nerf incursions' cause they are high sec babies or anything like that so get over it. To be totally honest your favorite overlord to hate (The mittani) sat back and didnt say a word other than stating goons ran them for a while and liked them so you can all relax the conspiracy theories.
The fact is incursions are very profitable, and I stated they should be. The issue specifically with the ISK payouts is that they need to be properly balanced with the other class sites. i doubt im gonna be able to follow this thread closely but if you haev a specific concern regard the CSM and Incursions you can contact me.
Can I ask you then if you and CSM Member Meissa Anunthiel are in agreement about this? And you aren't out to reduce the payout or make it harder for nonshiny fleets to complete a site?
Edit: Sorry I need to be clear about this. I mean payout as in stated payout not isk/hr. As in shiny fleets cant blitz a site as an advantage over nonshiny fleets.
Quote:No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income. - I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined. - I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
As far as incursions in low/null are concerned, I don't want any change at all for the time being. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.13 00:00:00 -
[19] - Quote
The issue with that is that it will vastly harm nonshiny fleets compared with shiny fleets.
They have the advantage of being able to clear the spawn faster anyway. So if you increase damage potential they will just remove it faster than the nonshiny fleet can and already reduce the risk. Add to that they can afford greater resist and buffer potential and you end up with yet again advantage shiny.
In my opinion the far bigger fix would be just to force the site to be completed and not blitzed. That will even the playing field a great deal and increasing rewards in higher sites should yield nonshiny fleets a majority in VGs again.
Also keep in mind the people who often pay the price for mistakes are logis. Logis are by far the weakest link as far as buffer potential and it shows in the amounts lost. Changing things will end up with more and more logis saying "F this I am shiny fleet only" And that will continue to harm the nonshiny fleets.
Would you reconsider the part about increasing risk of defeat atleast until smaller changes are implemented and have time to show data? |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.13 00:37:00 -
[20] - Quote
Understood Draco. and again I apologize for assuming that you were in the days past. And thank you and the other members of the CSM who take the time to talk to the people you represent. The players.
I look forward to CCP announcing their plans for incursion changes and to debating with them on how they should be implemented. I am at the moment opposed to making any risk based changes to incursions at this time yet I am not saying they should never be considered. It is my hope that CCP will allow good time for testing of incursions inside sisi so that they can get good data on how shiny and nonshiny fleets handle them. My main will of course be there ready for testing when the time comes.
I just hope that open and honest communications between the players, CSM, and CCP are not fouled by those who want incursions to be nerfed for all the wrong reasons. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.13 01:04:00 -
[21] - Quote
Maybe for you. Not for those flying 2-3 2-3B isk ships.
And division by account matters not. You can plex an account or two in a single day running 4s. The rest of the month is pure profit. And you don't have the risks of a drunk logi or other crap that ends up with your ship a smoldering pile of junk.
What needs to happen is eventually IVs and Vs need to be moved into an incursion like grouping system. Hisec moving into a grouping stance will benefit EVE as a whole because it will reduce botting and teach behaviors that can benefit people going into other areas of the game.
Edit: You mentioned 100M an hour with one account. That and the 150 figure assumes everything is PERFECT and that you are running them again and again and again with no downtime for people to change ships or change members of fleets. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
538
|
Posted - 2012.01.13 04:10:00 -
[22] - Quote
Killstealing wrote:Obsidian Hawk wrote:dont say 0 risk. I have seen total fail cascades in incursions before because of spawn triggers gone wrong. no that would be because the players were completely ********. DPS in incursions = clicking what is broadcasted by the FC, Logi = locking everyone and just mashing reps, FC = follow flowchart and broadcast **** This is of course for VG sites only, which are coincidentally both the easiest, quickest (maybe mining with prebought ore but **** ore) and best isk/hr sites. Make effort and risk equal payment again. VG sites are literally doable by small kids without any prev. experience (I made a 10 yo play logi once, I just told him to press the F buttons when yelling came from the speakers until the yelling stopped) and are risk-free (it takes about 10 maels to alpha a logi, jamming don't work with ECCM mods, good luck getting a gank done when there's usually concord present in system already). Don't start blabbering about the risk of losing a ship due to a drunk logi because even with the most obnoxious group of incompetent jackasses, incursions are a ******* breeze.
Ya I don't think you have ever been in a serious incursion fleet.
And too bad on the cost to gank. Working as intended. A 100+M ship should not fall to a couple of catalysts before concord arrives.
And yes drunk dc logis are a big issue when you have a 2B isk fit on the line. Pretending otherwise does not help your point. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
538
|
Posted - 2012.01.13 06:09:00 -
[23] - Quote
Renar D'Vinge wrote:Great! So I resub after couple of years to get some incursion action, now CCP decides to nerf it  
Don't listen to the fools in here suggesting insane nerfs to incursions. The CSM incursion requests seem rather moderate changes. I support the change for instance to prevent blitzing of vanguard sites by shiny fleets. This will almost certainly not affect nonshiny fleets.
The adding more risk part I am against due to more effect on nonshiny fleets. But that can be debated once CCP announces the changes later. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:24:00 -
[24] - Quote
Yes people like you have been saying "the EVE economy is at risk OH NOES" for the longest time now when it comes to incursions. But wont show proof except for Plex prices which are not an indicator of anything considering the changes between Incarna and Crucible brought many bittervets back.
Except the economy is doing fine. Bigger issue is hisec people are making isk and folks like you don't like that. Lessens the power of nullsec overlords. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:26:00 -
[25] - Quote
Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall.
No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
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Posted - 2012.01.13 09:32:00 -
[26] - Quote
Tallian Saotome wrote:Endeavour Starfleet wrote:Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall. No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go! So the fix for incursions causing inflation due to to much isk pouring in is to up the payouts? Makes perfect sense.
There is no evidence of this massive incursion inflation. Otherwise the CSM would be tripping over themselves to get it nerfed.
The payouts for the higher sites is to get the shiny fleets to go to them instead of winning contests in vanguards meant for the less shiny fleets. It will allow the less shiny fleets a chance to run incursions during busy times.
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